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Document changing the window's resizable status at runtime #84886

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merged 1 commit into from
Jan 11, 2024

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Calinou
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@Calinou Calinou commented Nov 14, 2023

@Calinou Calinou requested a review from a team as a code owner November 14, 2023 13:59
@Calinou Calinou added this to the 4.2 milestone Nov 14, 2023
@Calinou Calinou added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Nov 14, 2023
@YuriSizov YuriSizov modified the milestones: 4.2, 4.3 Nov 14, 2023
@YuriSizov YuriSizov added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Nov 14, 2023
@@ -810,7 +810,9 @@
Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
</member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
If [code]true[/code], allows the window to be resizable by default.
[b]Note:[/b] This property is only read when the project starts. To change whether the window is resizable at runtime, set [member Window.unresizable] instead on the root Window, which can be retrieved using [code]get_viewport().get_window()[/code]. [member Window.unresizable] takes the opposite value of this setting.
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@bruvzg bruvzg Nov 14, 2023

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This is true for pretty much any project setting (at least window releated).

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get_window() is available in base Node, like get_viewport()

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So what should we do here? It seems a bit weird indeed to flag it specifically here when it applies to all other similar settings.

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So what should we do here? It seems a bit weird indeed to flag it specifically here when it applies to all other similar settings.

The policy until now has been to add this note to every project setting where relevant (as some do have an affect when change at runtime). I agree it gets repetitive, but until we get a macro system for documentation, I'm not sure how we can avoid this while ensuring the documentation is as informative as possible.

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Let's go with this as is then as those are often changed settings.

We could maybe look into having something like EDITOR_DEF_RST for project settings, that add a metadata that this project setting requires restart to be taken into account.

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@Calinou Calinou Jan 11, 2024

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We could maybe look into having something like EDITOR_DEF_RST for project settings, that add a metadata that this project setting requires restart to be taken into account.

Sounds good, but we need a way to point to an equivalent property that can be changed at runtime then.

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Hm right, then doing it manually might still be the best option.

@akien-mga akien-mga merged commit 50f68ed into godotengine:master Jan 11, 2024
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 24, 2024
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Cherry-picked for 4.2.2.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jan 24, 2024
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Cherry-picked for 4.1.4.

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ProjectSetting set "display/window/size/resizable" does not take effect
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