Closed
Description
Godot version
4.2 beta 1~4
System information
Windows 11, GLES3, x86_64, AMD APU A4-7210 with AMD R3 Graphics and AMD R5 M330
Issue description
Previous one: #72944
This is the extending section of that issue, see the last few comments in that post.
On some devices, when the exe is opened without parameter --rendering-driver opengl3_angle
, the project manager is rendered still with glitches because the OpenGL ANGLE mode isn't turned on automatically on some devices, which includes mine.
Steps to reproduce
- Open the exe without
--rendering-driver opengl3_angle
param and wait for the project manager displaying - Click any button on the gui and the glitche happens(on the specific devices)
(Note: See #72944 to get more details and background about this issue posted today)
Minimal reproduction project
Nope