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OpenGL ANGLE Mode Isn't Automatically Switched to "ON" on Devices not Smoothly Compatible with OpenGL ES3.3 [Second Section of #72944] #84517

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@Lazy-Rabbit-2001

Description

@Lazy-Rabbit-2001

Godot version

4.2 beta 1~4

System information

Windows 11, GLES3, x86_64, AMD APU A4-7210 with AMD R3 Graphics and AMD R5 M330

Issue description

Previous one: #72944
This is the extending section of that issue, see the last few comments in that post.
On some devices, when the exe is opened without parameter --rendering-driver opengl3_angle, the project manager is rendered still with glitches because the OpenGL ANGLE mode isn't turned on automatically on some devices, which includes mine.

Steps to reproduce

  1. Open the exe without --rendering-driver opengl3_angle param and wait for the project manager displaying
  2. Click any button on the gui and the glitche happens(on the specific devices)

(Note: See #72944 to get more details and background about this issue posted today)

Minimal reproduction project

Nope

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