Description
Godot version
v4.2.beta3.mono.official [e8d57af]
System information
Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
I noticed that while importing a .glb file in v4.2-beta3 and reviewing the "Advanced Import Settings", both the "Root Type" and "Root Name" fields were empty while they had been populated in v4.1.2.
I wasn't sure if this behavior was expected in the new version of Godot
Steps to reproduce
Create new project
Import .glb file
Double click on the .glb file in the "FileSystem" tab
Review the values associated with the root node in the "Scene" tab
Image below comparing both versions:
Minimal reproduction project
Instructions above should be enough to follow to try and reproduce.