Closed
Description
Godot version
4.2-beta4
System information
Windows 10 - Godot 4.2 beta4 - NVIDIA GForce GTX 970 - Forward+
Issue description
Switching visibility of a CSG Mesh back to visible makes Godot to crash.
This was not the case in beta3 or previous ones.
It could be related to #84174 of @jsjtxietian (merged by @akien-mga) as it touches modules/csg/csg_shape.cpp.
Steps to reproduce
In a simple 3D, adding any CSG mesh, hiding node, then showing it back crashes editor.
In example project, I put an editor script in order to test by script ; here is awaited output :
hiding : MeshInstance3D OK
showing : MeshInstance3D OK
hiding : CSGMesh3D OK
showing : CSGMesh3D OK
hiding : CSGBox3D OK
showing : CSGBox3D OK
Minimal reproduction project
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