Closed
Description
Godot version
System information
Windows 11
Issue description
The AnimationTree state machine editor has different editing modes, a button which allows you to drag out transitions and a button which allows you to add new states by clicking. This editor will operate in a read-only mode when examining a tree with a resource embedded into another scene. However, when switching between an editable tree and a non-editable tree, the mode will be stuck on what it was previously.
Steps to reproduce
- Create a scene.
- Create an AnimationTree and give it a state machine.
- Save the scene.
- Create a new scene which inherits this scene.
- Add another local AnimationTree and state machine.
- In the editor for this node, click on the connect nodes button.
- Now click on the older AnimationTree from the inherited scene.
- Observe that the 'connect nodes' mode is still active even though it should be disallowed in this context.
Minimal reproduction project
N/A
Activity