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Blender importer adds long suffix to root node name #84025

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@rcorre

Description

@rcorre

Godot version

4.2.beta.custom_build.50d17f6b8

System information

Linux 6.5.8-arch1-1

Issue description

Root nodes of files imported using the blender importer have a hash after the name, e.g. Character-e1c248ae26fc8808362fd6c8fbab07b3. I don't have the same issue with a .glb import of the same file.

Steps to reproduce

  1. Open the project
  2. Open the blend file in Godot
  3. Note the root name has a long suffix
  4. Open the .glb file
  5. Note the root name does not have a long suffix

Minimal reproduction project

example.zip

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