Closed
Description
Godot version
4.2.beta.custom_build.50d17f6b8
System information
Linux 6.5.8-arch1-1
Issue description
Root nodes of files imported using the blender importer have a hash after the name, e.g. Character-e1c248ae26fc8808362fd6c8fbab07b3. I don't have the same issue with a .glb import of the same file.
Steps to reproduce
- Open the project
- Open the blend file in Godot
- Note the root name has a long suffix
- Open the .glb file
- Note the root name does not have a long suffix
Minimal reproduction project
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