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So this is essential then. I think we can improve the UX by letting the game show loading progress when doing that kind of heavy stuff at the beginning. Currently the game is unresponsive with a spinning wheel for almost 10s before splash screen appears. It would be better if we can show splash screen immediately upon launch while compiling the shaders in background.
Godot version
v4.1.2.stable.mono.official [399c9dc]
System information
Godot v4.1.2.stable.mono - macOS 14.0.0 - Vulkan (Forward+) - dedicated AMD Radeon Pro 555X - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
Issue description
Exported game seems to take a very long time to launch for the first time or after moving it to another folder.
Steps to reproduce
Minimal reproduction project
Empty project
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