Closed
Description
Godot version
v4.2.beta.custom_build.06d518916 (latest master)
System information
Tumbleweed 20231023 - X11 - GLES3 (Compatibility)
Issue description
The value of TextEdit.placeholder_text
is not automatically resolved as a translation key. This behavior is unexpected as the LineEdit
does translate the placeholder.
The attached screenshot shows a LineEdit
and a TextEdit
, each with msg_placeholder
as their placeholder_text
. The LineEdit
translates it, the TextEdit
does not.
Steps to reproduce
- Add a translation file to the project
- Set the
placeholder_text
property of aTextEdit
in the inspector to a valid translation key - Run the scene -> the
TextEdit
shows the translation key instead of the translation
Minimal reproduction project
N/A