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Texture keyframe ignored in continous update mode #82949

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@timothyqiu

Description

@timothyqiu

Godot version

4.2.dev6, master[6916349]

System information

Arch Linux

Issue description

Texture keyframe seems ignored when the track's update mode is set to Continous.

  • This happens regardless how many keyframes are on that track.
  • This does not happen in 4.2.dev5.

CC @TokageItLab

Steps to reproduce

Use the MRP, or create two animations by

  1. Create a keyframe for Texture of Sprite2D node.
  2. Change the update mode of the newly created track to Continous.

Switching between different animations in the Animation editor:

  • Expected: Sprite2D shows the corresponding texture. In the MRP, it should show a red square for red animation, and a green square for green animation.
  • Actual: Texture not updated after switching animation. The keyframe is ignored.

Minimal reproduction project

test-4.zip

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