Closed
Description
Godot version
4.2.dev6, master[6916349]
System information
Arch Linux
Issue description
Texture keyframe seems ignored when the track's update mode is set to Continous.
- This happens regardless how many keyframes are on that track.
- This does not happen in 4.2.dev5.
CC @TokageItLab
Steps to reproduce
Use the MRP, or create two animations by
- Create a keyframe for Texture of Sprite2D node.
- Change the update mode of the newly created track to Continous.
Switching between different animations in the Animation editor:
- Expected: Sprite2D shows the corresponding texture. In the MRP, it should show a red square for
red
animation, and a green square forgreen
animation. - Actual: Texture not updated after switching animation. The keyframe is ignored.