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Can disconnect inherited signals #82874

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@SaracenOne

Description

Godot version

0ca8542

System information

Windows 11

Issue description

In the node menu under the signals option, the 'disconnect' is clickable for signals which are inherited from other scenes, which is not correct behaviour since those signals cannot actually be deleted (they will reappear upon scene reload).
godot windows editor dev x86_64_6HDNxCBgBk

Steps to reproduce

  • Create a scene.
  • Connect a signal to another node
  • Create a new scene which inherits from the previous scene.
  • Attempt to disconnect the signal.

Minimal reproduction project

N/A

Activity

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