Closed
Description
opened on Oct 5, 2023
Godot version
System information
Windows 11
Issue description
In the node menu under the signals option, the 'disconnect' is clickable for signals which are inherited from other scenes, which is not correct behaviour since those signals cannot actually be deleted (they will reappear upon scene reload).
Steps to reproduce
- Create a scene.
- Connect a signal to another node
- Create a new scene which inherits from the previous scene.
- Attempt to disconnect the signal.
Minimal reproduction project
N/A
Activity