Open
Description
Godot version
4.1.2 stable mono
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1123) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
Issue description
Invisible lights (tested with OmniLight3D and SpotLight3D) are included in the baked lightmap.
Expected: disabled/invisible lights are not included in the lightmap.
Steps to reproduce
- Place an OmniLight3D or SpotLight3D in the scene.
- Nest it below a LightMapGI
- Disable the Light
- Place a MeshInstance3D in the scene (in my case, saved as a scene, but not sure if that matters).
- Bake. Lightmap settings don't seem to change anything, but my last test used Low + 3 Bounces + Directional ON + Interior OFF + Use Denoiser ON.
Minimal reproduction project
N/A