Description
Godot version
4.2 dev 6
System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
Issue description
Firstly I have no idea how to reproduce this. I just don't know which combination of settings it is.
It happens almost 100% of times, sometimes it just doesn't happen immediately until I reload the project.
If I leave my project open and go take a shower it slowly climbs up to 40ms for the cpu time and then the project is unusable since it's very slow to do anything in it.
If I switch scaling to FSR 1 or bilinear then it doesn't happen but I can also disable some settings such as MSAA and Screen Space AA (it has to be both enabled together with FSR2.2 to start increasing the CPU Time that's the least I can tell right now) and then the CPU time goes slowly down. Though I'm not 100% sure the MSAA and SSAA have anything to do with it, it's hard to tell right now.
You definitely need to ahve something on screen, couple models otherwise I don't really know if it even kicks in or more like it might be taking hours just to see small change in the cpu time.
It happens in just couple seconds/minutes.
I can show a video if you want to see it in action, I really can't pinpoint how to make a minimal reproduction project with this issue.
Steps to reproduce
Currently no idea.
(I maxed all rendering settings I could find, world environment maxed out too, panorama sky included, but even if I turn the world environment stuff off it doesn't change the issue, only FSR2.2 consistently makes this happen or not as far as I can tell.)
Minimal reproduction project
None for now and who knows if I'll even be able to make one. My current project uses models which I can't share.
EDIT: I don't know how to reproduce this but if needed I can stream it and show you whatever you need in my small test project as you ask.