Description
Godot version
4.2 dev f5696c3
System information
Android
Issue description
When running an Android application with "remote debug" ticked, Godot would always output print and error messages to the log in the Godot IDE.
We use this extensively in XR where alongside the "verbose" tickbox, we add a lot of extra information through print_verbose
.
Even without that a standard Android project would atleast output the standard print lines (such as the "Godot Engine v4.1.1stable..." line).
So for instance running a simple XR project in Godot 4.1.1 stable with verbose enabled and remote debug enabled gives us:
No more log. Same issue applies to normal Android. I have only tested this with gradle builds.
Steps to reproduce
Take a Godot project that can run on Android.
Enable remote debug
Run project on an Android device.
Minimal reproduction project
I think any simple project will do, but I used this for testing:
https://github.com/GodotVR/godot-xr-template
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