Description
Godot version
v4.1.1.stable.mono.official [bd6af8e]
System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
Issue description
Problem
The tilemap documentation states that with the selection tool, right clicking a selection will erase it.
However nothing happens when doing so.
https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html#selection
While in Selection mode, you can't place new tiles, but you can still erase tiles by right-clicking after making a selection. The whole selection will be erased, regardless of where you click in the selection.
Expectation
Right clicking a selection with the tilemap selection tool removes all the selected tiles from the tilemap.
Demo
Steps to reproduce
- create a tilemap node
- create a tileset with a single atlas, import a texture
- paint some tiles in the 2d editor
- select the tiles with the tilemap selection tool
- try to remove the tiles by right clicking the selection
Activity