Closed
Description
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - macOS 13.5.0 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
When editing visual shader's flags and modes under inspector, its panel always collapse after any single value change, making the process of testing values very cumbersome. See attached video.
I tried other nested panel such as world environment, they do not suffer from this issue.
Steps to reproduce
In any new project, create a shader material then assign a new visual shader, modify its flags or modes as shown.
Minimal reproduction project
N/A, should be easy to reproduce in any project. I suspect the issue is due to visual shader recompiling after mode/flag change?