Closed
Description
Godot version
4.1.stable.mono
System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz (8 Threads)
Issue description
Path desired distance has a small spelling mistake in the tooltip, it uses "too" instead of "to"
https://github.com/godotengine/godot/blob/master/doc/classes/NavigationAgent2D.xml
Line 183
Steps to reproduce
Go into the engine
Make a NavigationAgent2D Node
Hover over the field "Path Desired"
Read the info and notice the mistake
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Minimal reproduction project
N/A