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Tiny spelling error in NavigationAgent2D Tooltip #80468

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@hunterbk

Description

Godot version

4.1.stable.mono

System information

Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz (8 Threads)

Issue description

image
Path desired distance has a small spelling mistake in the tooltip, it uses "too" instead of "to"

https://github.com/godotengine/godot/blob/master/doc/classes/NavigationAgent2D.xml
Line 183

Steps to reproduce

Go into the engine
Make a NavigationAgent2D Node
Hover over the field "Path Desired"
Read the info and notice the mistake
Cheer because you're contributing to making Godot Engine a better place, one o at a time

Minimal reproduction project

N/A

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