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GLES3: Godot game is not loading shadow_atlas_size defined in project settings #80186

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@WhalesState

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@WhalesState

Godot version

4.1.1-stable

System information

Windows 10

Issue description

When the project loads in editor, all the settings defined in project settings will be loaded over the default values, but when running the game nearly 95% of them will be ignored resulting in just loading the default settings.

here it's just loading only 4 variables from project setting and i have added the fifth in this pull request #80151
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