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GLES3 changing 2d shadow atlas size is broken #80148

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@WhalesState

Description

@WhalesState

Godot version

4.1.1 stable

System information

Windows 10

Issue description

this is the default size loaded on startup 1024 which seems fine but it actually have loaded the default [2048] and ignored the size in project settings
image

changing it now to any size will break it
[2048]
image

[512]
image

Steps to reproduce

change 2d shadow atlas size in project settings while using compatibility renderer.

Minimal reproduction project

_

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