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Getting Condition "plugins_list.has(p_plugin)" is true error when opening a project with a theme #80126

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@miv391

Description

@miv391

Godot version

v4.2.dev2.official [da81ca6]

System information

Godot v4.2.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

Issue description

Error happens when a project is opened. It doesn't happen everytime, probability seems to be more than 50%. It feels like the layout used when Godot is closed has something to do with the probability of the error so I left some of the files in .godot folder in the minimal reproduction project..

Godot Engine v4.2.dev2.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  editor/editor_node.cpp:8282 - Condition "plugins_list.has(p_plugin)" is true.

kuva

Sometimes there is also an another error message ("slot >= slot_max"), but it is much rarer.

Godot Engine v4.2.dev2.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  ./core/object/object.h:996 - Condition "slot >= slot_max" is true. Returning: nullptr
  editor/editor_node.cpp:8282 - Condition "plugins_list.has(p_plugin)" is true.

Steps to reproduce

  1. create new project
  2. add Control node
  3. add new Theme to Control node
  4. save project
  5. restart Godot
  6. load project
  7. -> error message, (but only sometimes, not always)

Minimal reproduction project

g42_plugin.zip

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