Closed
Description
Godot version
v4.2.dev2.official [da81ca6]
System information
Godot v4.2.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
Issue description
Error happens when a project is opened. It doesn't happen everytime, probability seems to be more than 50%. It feels like the layout used when Godot is closed has something to do with the probability of the error so I left some of the files in .godot
folder in the minimal reproduction project..
Godot Engine v4.2.dev2.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
editor/editor_node.cpp:8282 - Condition "plugins_list.has(p_plugin)" is true.
Sometimes there is also an another error message ("slot >= slot_max"
), but it is much rarer.
Godot Engine v4.2.dev2.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
./core/object/object.h:996 - Condition "slot >= slot_max" is true. Returning: nullptr
editor/editor_node.cpp:8282 - Condition "plugins_list.has(p_plugin)" is true.
Steps to reproduce
- create new project
- add Control node
- add new Theme to Control node
- save project
- restart Godot
- load project
- -> error message, (but only sometimes, not always)