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VoxelGI dynamic meshes linger in original position in GI data after bake, have lower energy when moved. #79987

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@hanoixan

Description

Godot version

4.1.1.stable

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3667) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)

Issue description

When baking VoxelGI with a dynamic GI mesh, that mesh appears to stay in place in the GI data when moved. Furthermore, the mesh appears to emit less energy in the GI solution when it does move.

Steps to reproduce

Open the repro project
Select VoxelGI to rebake
Move the box named Dynamic and notice 1) it's original GI data stays in place and 2) it is somewhat darker.

Minimal reproduction project

BugProject.zip

Activity

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