Skip to content

Tree.propagate_check() does not uncheck parents #79942

Closed
@KoBeWi

Description

Godot version

4.2 dev1

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

Calling Tree.propagate_check() after an item is unchecked does not properly uncheck the parents. They are left in partially checked state.

It's easy to observe in theme editor:

godot_vLjafz08hE.mp4

Steps to reproduce

  1. Edit a Theme resource
  2. Go to Manage Items... menu
  3. Go to Import Items tab
  4. Unfold something
  5. Check and uncheck a child checkbox

Minimal reproduction project

N/A

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions