Closed
Description
Godot version
4.1.stable
System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description
Whenever I press the button that by default says "float" on the create varying window in the visual shader editor, the window immediately closes thus not allowing me to create a varying.
Steps to reproduce
Open the visual shader editor, select Manage Varyings. Create New Varying. Then select the button that reads Float.
Minimal reproduction project
Can be reproduced within 30 seconds on my machine. 3D Plane -> Material -> Visual Shader Editor -> Manage Varyings