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Create Varying window crash #79906

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@NotN33d3d

Description

@NotN33d3d

Godot version

4.1.stable

System information

Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)

Issue description

Whenever I press the button that by default says "float" on the create varying window in the visual shader editor, the window immediately closes thus not allowing me to create a varying.

Steps to reproduce

Open the visual shader editor, select Manage Varyings. Create New Varying. Then select the button that reads Float.

Minimal reproduction project

Can be reproduced within 30 seconds on my machine. 3D Plane -> Material -> Visual Shader Editor -> Manage Varyings

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