Closed
Description
Godot version
4.2.dev [6588a4a]
System information
N/A
Issue description
While using Button
s and when setting text_overrun_behavior
to anything that adds ellipsis, they are drawn completely ignoring the outline values of the text. Label
is able to do it correctly:
Steps to reproduce
Create a Button
and set text_overrun_behavior
to anything that has ellipsis in it.
Minimal reproduction project
N/A, trivially reproducible.