VideoStream calls wrong virtual function on set_paused
#79709
Closed
Description
opened on Jul 20, 2023
Godot version
4.1.dev (latest)
System information
Arch Linux
Issue description
cc @kidrigger
With #62737, the set_paused
method is not calling the correct virtual function:
godot/scene/resources/video_stream.cpp
Lines 77 to 79 in 8a9af36
This ends up not being much of an issue because the video player internally stops processing the playback when paused, but I think this is currently wrong nevertheless.
Steps to reproduce
- Develop a GDExtension addon adding new video playback options (like https://github.com/kidrigger/godot-video-reference/tree/canon).
- Define your own
_set_paused
method. - This method is not called by the engine.
Minimal reproduction project
N/A - Not viable
Activity