Closed
Description
Godot version
v4.1.stable.official.970459615
System information
Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M1 Max
Issue description
When changing a specific animation (eg. animation_a) FPS if you click on another animation name (eg. animation_b), the new FPS value is assigned to both animations.
Steps to reproduce
- Create two animations
- Select one animation
- Click on FPS input and change to a new value
- Click on another animation name
- Now both animation with have the same FPS value.
Screen.Recording.2023-07-13.at.18.30.04.mov
Minimal reproduction project
Doesn't need a specific project, just create a new project and a new AnimatedSprite2D and assign new sprite frames and follow above steps.
Activity