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Unexpected behavior on SpriteFrames animation FPS config #79445

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@stephannv

Description

Godot version

v4.1.stable.official.970459615

System information

Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M1 Max

Issue description

When changing a specific animation (eg. animation_a) FPS if you click on another animation name (eg. animation_b), the new FPS value is assigned to both animations.

Steps to reproduce

  • Create two animations
  • Select one animation
  • Click on FPS input and change to a new value
  • Click on another animation name
  • Now both animation with have the same FPS value.
Screen.Recording.2023-07-13.at.18.30.04.mov

Minimal reproduction project

Doesn't need a specific project, just create a new project and a new AnimatedSprite2D and assign new sprite frames and follow above steps.

Activity

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