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Document low processor mode not affecting the return value of Engine.get_frames_per_second() #79328

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@Swarkin

Description

@Swarkin

Godot version

v4.1.stable.official

System information

Windows 10, RX 6700 XT

Issue description

Example Code:

func _pressed() -> void:
	print('Window Mode before: ', DisplayServer.window_get_mode())

	if DisplayServer.window_get_mode() == 2:
		DisplayServer.window_set_mode(0)
		print('Setting to 0')
	else:
		DisplayServer.window_set_mode(2)
		print('Setting to 2')

	print('Window Mode after: ', DisplayServer.window_get_mode())

Output after pressing the button 2 times:

Window Mode before: 0
Setting to 2
Window Mode after: 3
Window Mode before: 3
Setting to 2
Window Mode after: 3

The graphics driver has crashed once during my testing.

Steps to reproduce

See Issue Description

Minimal reproduction project

Any

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