Skip to content

Shader compilation fails when running game but works in editor #79324

Open
@JonqsGames

Description

Godot version

4.2

System information

Windows 10

Issue description

I have a shader with #include statement. The shader works fine in editor but when running the game i get an error:
image
The included file is also used by other shader and works fine in both editor and in game.

Steps to reproduce

Still trying to isolate the issue

Minimal reproduction project

Still trying to isolate the issue

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions