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Description
Godot version
4.0.3
System information
Windows 11, Android Samsung A14
Issue description
When rendering a label with Chinese characters, on the exported Android app, they render as the hex value instead of the actual character.
I am using a font that supports these characters (noto-sans), and they render correctly when being run locally on PC, as well as exported to iOS.
Steps to reproduce
Run the reproduction project. Export to android, you will see the error case. Export / run locally or to iOS and you will see that it works correctly.
Please see screenshots attached of the reproduction project:
Error case from android device:
Local run on PC:
Project in UI: