Closed
Description
Godot version
4.0.2-stable
System information
Fedora 37
Issue description
This is related to #67275. I noticed my .blend
imports failing after my recent upgrade from Blender 3.3.1 to 3.5.0.
Blender 3.5 hasn't yet been discussed in that issue, and so @lyuma suggested this may be a different problem to the ones we've experienced between 3.0 & 3.4.
I have also confirmed this isn't a problem with Blender 3.4.1.
As is the case with #67275, the import keeps happening on a loop, which prevents me from working because the import modal repeatedly pops up:
Aside: it'd be useful to be able to debug this from the production editor build, perhaps by dumping Blender stderr into .godot/
somewhere.
Steps to reproduce
- Ensure Blender 3.5 is installed + configured for Godot and that imports are enabled on the current project
- Add any
.blend
file to the project
You'll need to keep mashing Ctrl+Q to get the editor to quit after this.