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Failure to import .blend with Blender package from Arch Linux #76338

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@snoopdouglas

Description

@snoopdouglas

Godot version

4.0.2-stable

System information

Fedora 37

Issue description

This is related to #67275. I noticed my .blend imports failing after my recent upgrade from Blender 3.3.1 to 3.5.0.

Blender 3.5 hasn't yet been discussed in that issue, and so @lyuma suggested this may be a different problem to the ones we've experienced between 3.0 & 3.4.

I have also confirmed this isn't a problem with Blender 3.4.1.

Screenshot from 2023-04-22 10-05-26

As is the case with #67275, the import keeps happening on a loop, which prevents me from working because the import modal repeatedly pops up:

Screenshot from 2023-04-22 10-05-09

Aside: it'd be useful to be able to debug this from the production editor build, perhaps by dumping Blender stderr into .godot/ somewhere.

Steps to reproduce

  • Ensure Blender 3.5 is installed + configured for Godot and that imports are enabled on the current project
  • Add any .blend file to the project

You'll need to keep mashing Ctrl+Q to get the editor to quit after this.

Minimal reproduction project

src.zip

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