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Description
Godot version
v4.1.dev.custom_build.c29866dbc
System information
Win10, AMD 2600, GeForce GTX 1060, Vulkan API 1.3.205
Issue description
I don’t know if it’s normal.
When I change the instance count of MultiMesh, sometimes strange data will appear in the buffer like below:
Steps to reproduce
Just change the number of instance_count several times.
Minimal reproduction project
nothing
Activity