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Godot 4 crashes when setting tileset texture region size #74594

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@saleewisdom

Description

Godot version

v4.0.stable.official [92bee43]

System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)

Steps to reproduce

  1. create a tilemap node
  2. create a tileset
  3. click the tileset
  4. drag the spritesheet(107*35) into the tileset
  5. click yes with "auto create tiles in non-tra... "pop
  6. change the tileset texture region size
  7. program freezes
ERROR: UndoRedo history mismatch: expected 0, got 2.
  at: (editor/editor_undo_redo_manager.cpp:108)

Minimal reproduction project

test1.zip

Activity

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