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Description
Godot version
v4.0.stable.official [92bee43]
System information
Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250
Issue description
When I change the tileset texture area size, godot crashes with the following error
The tileset contains a 107*35 sprite sheet
ERROR: UndoRedo history mismatch: expected 0, got 2.
at: (editor/editor_undo_redo_manager.cpp:108)
Steps to reproduce
- create a tilemap node
- create a tileset
- click the tileset
- drag the spritesheet(107*35) into the tileset
- click yes with "auto create tiles in non-tra... "pop
- change the tileset texture region size
- program freezes
ERROR: UndoRedo history mismatch: expected 0, got 2.
at: (editor/editor_undo_redo_manager.cpp:108)
Minimal reproduction project
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Done
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