Closed
Description
Godot version
4.0.rc e930c8d
System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)
Issue description
Engine crashes when having more than 8 DirectionalLights with shadows enabled in the scene. This occurs even if there are no meshes in the scene.
Backtrace:
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.rc.custom_build (e930c8d3838280e40baabc4426bd8236f7ac50a3)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3cb20) [0x7f7cb997fb20] (??:0)
[2] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7ed929d] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_scene_cull.h:208)
[3] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7ee2c9b] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_scene_cull.cpp:3129)
[4] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7ed82e0] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_scene_cull.cpp:2589)
[5] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7f25923] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_viewport.cpp:212 (discriminator 1))
[6] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7f25fc4] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_viewport.cpp:279)
[7] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7f2bdfc] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/renderer_viewport.cpp:729)
[8] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7fea6e6] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/rendering_server_default.cpp:92)
[9] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x7fed766] (/home/hugo/Documents/Git/godotengine/godot/servers/rendering/rendering_server_default.cpp:397)
[10] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x2640459] (/home/hugo/Documents/Git/godotengine/godot/main/main.cpp:3173)
[11] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x25aa464] (/home/hugo/Documents/Git/godotengine/godot/platform/linuxbsd/os_linuxbsd.cpp:880)
[12] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x259d290] (/home/hugo/Documents/Git/godotengine/godot/platform/linuxbsd/godot_linuxbsd.cpp:75)
[13] /lib64/libc.so.6(+0x27510) [0x7f7cb996a510] (??:0)
[14] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f7cb996a5c9] (??:0)
[15] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x259d075] (??:?)
-- END OF BACKTRACE --
================================================================
[1] 88499 IOT instruction (core dumped) ~/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64
Steps to reproduce
- Add 9 DirectionalLight3D nodes with shadows enabled when using the Forward+ or Forward Mobile rendering method.
Minimal reproduction project
N/A (this can be done in a brand new project)
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Assignees
Type
Projects
Status
Done