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3D model deforms when playing animations in Godot 4 #72998

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@Miartsix

Description

@Miartsix

Godot version

4.0.rc1

System information

Windows 10, Vulkan, NVIDIA GeForce GTX 1060 6GB driver version: 27.21.14.5751

Issue description

When opening a glb. file exported from Blender, the animation works correctly on multiple versions of Godot 3, but deforms in Godot 4.
I tried changing some exporting settings in Blender and import settings in Godot, but nothing helped.
issue_2
issue_1

Steps to reproduce

  1. Open the model as a new inherited scene
  2. Play the animation

Minimal reproduction project

Issue_project.zip

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