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Description
Godot version
4.0.rc1
System information
Windows 10, Vulkan, NVIDIA GeForce GTX 1060 6GB driver version: 27.21.14.5751
Issue description
When opening a glb. file exported from Blender, the animation works correctly on multiple versions of Godot 3, but deforms in Godot 4.
I tried changing some exporting settings in Blender and import settings in Godot, but nothing helped.
Steps to reproduce
- Open the model as a new inherited scene
- Play the animation