Closed
Description
Godot version
v4.0 beta9
System information
Windows 11, 64bit
Issue description
Since migrating from Beta 8 to Beta 10, I've noticed a serious performance hit. I've tracked the problem down to a place where I'm creating a couple thousand objects. The object allocation used to take a couple microseconds, but ever since Beta 9 it takes hundreds of microseconds to construct a new object.
Steps to reproduce
Create a plain Godot class that extends Object. Create a few thousand of them. It takes a while.