Closed as not planned
Description
Godot version
4.0.beta6
System information
Windows 10, Vulkan/OpenGL3, NVIDIA GTX1060
Issue description
Demonstration Videos:
1.mp4
2.mp4
3.mp4
As the title says, unshaded material rendering breaks when any form of fog is enabled, this issue is especially noticeable if the material also uses the add blend mode. Fog does not affect unshaded materials in Godot 3, so unless I'm missing something this should not be happening in Godot 4 either.
Happens in forward_plus, mobile and opengl3 renderers.
Steps to reproduce
- Download and open the reproduction project below.
- Select the WorldEnvironment node and toggle fog on and off.