Closed
Description
Godot version
4.0.beta3 (not in 4.0.beta2)
Unlike #67772, this is not a double-precision build
System information
Windows 10, Nvidia
Issue description
Since 4.0 beta3, using high values for Extra Cull Margin will cause the LODs to break. This bug was not present on 4.0 beta2
Screenshot of Extra Cull Margin=16384 on beta3
CC @Zylann Unrelated to previous bug with import and double precision builds. This is not affected by importer, and the same binary scene will look different on beta2 and beta3; or depending on extra cull margin.
CC @TechnoPorg the regression may be your PR #67307 - I haven't done a full bisect yet but it is between beta2 and beta3
Steps to reproduce
- Open the attached project.
- Check if the mesh looks broken (LODs)
- Set Extra Cull Margin to 0, and then 16384, on the Body mesh to see how it affects rendering.