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Godot version
master branch
System information
Issue description
I randomly stumbled upon one of these documentation TODOs, and I couldn't find an issue tracking these...
Current state of the class docs in master branch:
- Control.xml:11 -
[b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring.
- Geometry2D.xml:161 -
// TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out.
- @aaronfranke not sure if this comment still applies?
- ProjectSettings.xml:1700 -
[b]FIXME:[/b] No longer valid after DisplayServer split:
- Should probably be replaced by
OS.get_current_rendering_driver_name
but this method is not currently bound. - Fixed by Split rendering driver project setting into
rendering_method
andrendering/*/driver
#65541
- Should probably be replaced by
- RenderingServer.xml:3376 -
FIXME: The method seems to be non-existent.
- Can't find any
set_attach_to_screen_rect
or related method in the current code base. Not sure what the new approach for this is.
- Can't find any
- SurfaceTool.xml:89 -
[b]FIXME:[/b] Document possible values for [param flags], it changed in 4.0. Likely some combinations of [enum Mesh.ArrayFormat].
- Seems to be all
ARRAY_FLAG_*
but I can't really confirm. - Parameter is called
p_compress_flags
in C++, so the bound argument name might need to be updated as well?
- Seems to be all
- RenderingDevice.xml:1774-1794
- Needs clarification on differences between uniform types.
Steps to reproduce
Search *.xml
documentation files for (TODO|FIXME)
to find them.
Minimal reproduction project
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