Closed
Description
Godot version
4.0.alpha14
System information
Windows 11, Desktop Vulkan, NVIDIA RTX 2070
Issue description
Using the blender import, lightmap baking doesn't work (I think it's not generating UV2 map) for select meshes if physics body is generated for them.
Steps to reproduce
In the reproduction project, in the blender_test.blend import settings, it has 2 cubes and 1 other mesh. One cube has generate physics enabled, the other doesn't. The one with generate physics enabled has non functioning lightmap baking. After disabling physics body generation for that cube and reloading the scene, the lightmap baking works as intended.