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Lightmap UV doesn't generate if physics body is enabled in blender import settings #64746

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@prototype5885

Description

@prototype5885

Godot version

4.0.alpha14

System information

Windows 11, Desktop Vulkan, NVIDIA RTX 2070

Issue description

Using the blender import, lightmap baking doesn't work (I think it's not generating UV2 map) for select meshes if physics body is generated for them.

Steps to reproduce

In the reproduction project, in the blender_test.blend import settings, it has 2 cubes and 1 other mesh. One cube has generate physics enabled, the other doesn't. The one with generate physics enabled has non functioning lightmap baking. After disabling physics body generation for that cube and reloading the scene, the lightmap baking works as intended.

Minimal reproduction project

Lightmap Bug.zip

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