Closed
Description
Godot version
3.5.stable, 4.0.dev
System information
Windows 10 x64
Issue description
with a Shearing Transform2D as follows
After interpolation, it changes to ((1, 0), (-0, 1.414214), (0, 0))
code as follows
var t = Transform2D()
t.y = Vector2.ONE
var result = t.interpolate_with(t, 0.5)
print(result)
Steps to reproduce
GDScript
extends Node2D
func _ready():
var t = Transform2D()
t.y = Vector2.ONE
var result = t.interpolate_with(t, 0.5)
print(result)