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Creating VS Solution Yields: "TypeError: get_host_target() missing 1 required positional argument: 'msvc_version':" #63709

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@19PHOBOSS98

Description

Godot version

main

System information

Win 10, AMD Ryzen 5 PRO 2400GE w/ Radeon Vega Graphics

Issue description

I tried creating a Visual Studio Solution by following the compilation instructions:
https://docs.godotengine.org/en/stable/development/compiling/compiling_for_windows.html

using the following code:
scons p=windows vsproj=yes

but then this happens:
image

I'm able to compile the project right using:
scons -j8 platform=windows
the bin file ran as expected. But I got stuck in prepping it for VS.
I tried reinstalling VS but that didn't work. Am I missing something?

What I've got installed so far:
+Visual Studio Community 2022 with both Desktop Development C++ and Game development with C++
+Python 3.10.15
+Git.2.37.1
+SCons: v4.4.0.

Steps to reproduce

basically I followed this tutorial:
https://youtu.be/Ivs5lLcY5ug

Minimal reproduction project

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