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Using shortcut on Button generates mouse_exited signal on the selected collider #61924

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@Chaosus

Description

Godot version

b9375ea

System information

Windows 11

Issue description

If the user previously select a collider by using mouse (with emitted mouse_entered signal), and then pressed a shortcut connected to the button, it would generate mouse_exited signal which is incorrect:

shortcut_bug2

Steps to reproduce

It is better to be tested with a provided project - run it and press B key to see that mouse_exited signal generates incorrectly.

Minimal reproduction project

test.zip

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