Closed
Description
Godot version
System information
Windows 11
Issue description
If the user previously select a collider by using mouse (with emitted mouse_entered
signal), and then pressed a shortcut connected to the button, it would generate mouse_exited
signal which is incorrect:
Steps to reproduce
It is better to be tested with a provided project - run it and press B
key to see that mouse_exited signal generates incorrectly.
Minimal reproduction project
Metadata
Assignees
Type
Projects
Status
Done