LineEdit cursor is sometimes invisible if 2D scaling is below the native resolution #58133
Closed
Description
Godot version
3.4.2.stable
System information
Windows 10, GLES3
Issue description
All text editing controls use a cursor line width of 1 pixel in exported projects. This causes issues when using controls with different scales. This is a common use case when scaling down UI to fit smaller resolution screens.
Example:
This LineEdit has rect_scale=(0.9, 0.9)
At some cursor positions, it is visible:
However, in others, it is always invisible:
Steps to reproduce
See above