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Vulkan: Glow on small bright highlights looks box or square shaped #57693

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@golddotasksquestions

Description

Godot version

v4.0.alpha1.official [31a7ddb]

System information

Win 64 bit, Nvidea765M, Vulcan

Issue description

Glow in Godot4 alpha1 always looks way more box shaped compared to Godot3 glow.

In Godot3 this also was notably the case (but much less so) when Bicubic Upscale property was disabled, but with Bicubic glow looked reasonably roundish. In Godot 4 it Glow looks completely square with or without Bicubic Upscale, which in my eyes is quite a massive downgrade in visual fidelity.

godot4_alpha1_glow.mp4

The box shape glow in Godot4 is especially apparent on small light sources reaching over the HDR Threshold.

I increased the intensity in the following examples to make it even more apparent:

Godot 4 with Upscale mode Liniar and HighQuality disabled:
image

Godot4, with Upscale mode Bicubic and High Quality enabled:
image

Godot3 with Bicubic Upscale and High Quality disabled:
image

Godot3 with Bicubic Upscale and High Quality enabled:
image

Youtube video showing Godot 4.0 stable square shaped glow in a regular scene:
https://www.youtube.com/watch?v=Q8bGOfXGqLU

Steps to reproduce

Enable Glow in a scene with small areas over the HDR threshold

Minimal reproduction project

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