Description
Godot version
v4.0.alpha1.official [31a7ddb]
System information
Win 64 bit, Nvidea765M, Vulcan
Issue description
Glow in Godot4 alpha1 always looks way more box shaped compared to Godot3 glow.
In Godot3 this also was notably the case (but much less so) when Bicubic Upscale property was disabled, but with Bicubic glow looked reasonably roundish. In Godot 4 it Glow looks completely square with or without Bicubic Upscale, which in my eyes is quite a massive downgrade in visual fidelity.
godot4_alpha1_glow.mp4
The box shape glow in Godot4 is especially apparent on small light sources reaching over the HDR Threshold.
I increased the intensity in the following examples to make it even more apparent:
Godot 4 with Upscale mode Liniar and HighQuality disabled:
Godot4, with Upscale mode Bicubic and High Quality enabled:
Godot3 with Bicubic Upscale and High Quality disabled:
Godot3 with Bicubic Upscale and High Quality enabled:
Youtube video showing Godot 4.0 stable square shaped glow in a regular scene:
https://www.youtube.com/watch?v=Q8bGOfXGqLU
Steps to reproduce
Enable Glow in a scene with small areas over the HDR threshold
Minimal reproduction project
No response
Activity