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Description
Godot version
3.4.stable
System information
MacOS 12.1
Issue description
When exporting my project for iOS, I entered all necessary codesigning data like team ID, codesign identity and provisioning profile UUID. Exporting fails with the following error:
error: PROJECT has conflicting provisioning settings. PROJECT is automatically signed, but provisioning profile PROVISIONING_PROFILE has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the Signing & Capabilities editor. (in target 'PROJECT' from project 'PROJECT')
** ARCHIVE FAILED **
I would expect the automatic signing to be turned off once I supply all these details? Or am I somehow not understanding the error message?
Steps to reproduce
See above. The only way the export works for me is to leave the provisioning profile UUID empty and by entering "iPhone Developer" / "iPhone Distribution" in the codesign identity fields.
Minimal reproduction project
No response