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Like for bad Vulkan validation layer files, I'm not sure if anything can be done about it. We may just have to turn the print into a verbose print (so it only displays when --verbose is passed).
See https://stackoverflow.com/a/63761663, that's a bug with Streamlabs OBS which installs implicit layers for Vulkan and doesn't clean them up properly (or they're broken, if you haven't uninstalled it).
Godot version
v4.0.dev.custom_build.012b2b538
System information
Windows 10, AMD Ryzen 3700X, AMD RX 5700 XT, Vulkan
Issue description
On launch, without opening a project, Godot (built from master branch) prints a warning and an error.
I suppose it happens for people who have OBS Studio installed (or in my case Streamlabs OBS it's a fork). I believe this is tied to: https://github.com/obsproject/obs-studio/blob/master/plugins/win-capture/graphics-hook/graphics-hook.c
I do not think I have noticed misbehavior in the engine or in OBS due to that.
Steps to reproduce
Minimal reproduction project
No response
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