Closed
Description
Godot version
3.3.3.stable
System information
Windows 10
Issue description
Connecting to a server
while connected to a wifi without internet
have a 50% chance of stalling the client for 12 seconds on all platforms
and returns an error of "_resolve_hostname: getaddrinfo failed! Cannot resolve hostname."
Steps to reproduce
- Connect to a network without internet
- Connect to a server on either WebSocketClient or NetworkedMultiplayerENet
- 50% chance of stalling
Minimal reproduction project
No response