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Blocking DNS resolves stalling game #56159

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@LoneDespair

Description

Godot version

3.3.3.stable

System information

Windows 10

Issue description

Connecting to a server
while connected to a wifi without internet
have a 50% chance of stalling the client for 12 seconds on all platforms

and returns an error of "_resolve_hostname: getaddrinfo failed! Cannot resolve hostname."

Steps to reproduce

  1. Connect to a network without internet
  2. Connect to a server on either WebSocketClient or NetworkedMultiplayerENet
  3. 50% chance of stalling

Minimal reproduction project

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