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[TRACKER] BakedLightmap (CPU lightmapper) issues #56080

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4 of 15 tasks
Calinou opened this issue Dec 20, 2021 · 4 comments
Open
4 of 15 tasks

[TRACKER] BakedLightmap (CPU lightmapper) issues #56080

Calinou opened this issue Dec 20, 2021 · 4 comments

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@Calinou
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Calinou commented Dec 20, 2021

This is a tracker issue for the CPU-based lightmapper in the 3.x branch. See #56033 for issues specific to the GPU-based LightmapGI in master.

This tracker only tracks issues in the 3.x branch, not master.

Bugs

  1. bug topic:3d topic:rendering
  2. bug confirmed crash topic:3d topic:rendering
  3. bug confirmed crash topic:3d topic:rendering
  4. bug topic:3d topic:rendering
  5. bug topic:3d topic:rendering
  6. bug topic:3d topic:rendering
  7. bug discussion topic:3d topic:rendering
  8. bug topic:3d topic:rendering

Enhancements

  1. enhancement topic:3d topic:rendering
  2. performance topic:3d topic:editor
  3. topic:3d topic:rendering
  4. performance topic:3d topic:rendering
  5. topic:3d topic:rendering
  6. topic:3d topic:rendering
  7. topic:3d topic:editor topic:rendering
@Sleggie
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Sleggie commented Sep 6, 2022

Is there any progress or news on this? Or perhaps an alternative for making specularity work with lightmaps? :)

@Calinou
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Calinou commented Sep 6, 2022

Is there any progress or news on this? Or perhaps an alternative for making specularity work with lightmaps? :)

The CPU lightmapper isn't being actively worked on, as most of the focus is going towards the GPU lightmapper (which is still missing some features compared to the CPU lightmapper). There's a GSoC project currently working on the GPU lightmapper.

@Sleggie
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Sleggie commented Sep 7, 2022

Is there any progress or news on this? Or perhaps an alternative for making specularity work with lightmaps? :)

The CPU lightmapper isn't being actively worked on, as most of the focus is going towards the GPU lightmapper (which is still missing some features compared to the CPU lightmapper). There's a GSoC project currently working on the GPU lightmapper.

That sounds fantastic. But from what I understood, those developments are for the 4.0 version only, am I correct?

@Calinou
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Calinou commented Sep 7, 2022

But from what I understood, those developments are for the 4.0 version only, am I correct?

Yes – the GPU lightmapper won't be backported to 3.x, as it relies on functionality only found in Vulkan (and other modern graphics APIs).

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