Closed
Description
Godot version
v3.4.stable.arch_linux
System information
Linux, x11, nvidia
Issue description
RESET
animation track is not created if in timeline right click
-> Insert Key
is used.
It doesn't also work if this way to add is used even if RESET
track is there.
Seems to be that RESET track creation and property adding is not called if this way key frame is inserted.
Expected to be created as pressing Key
button in properties list.
Steps to reproduce
- Create empty project
- Add any node as root
- Add AnimationNode as child
- Create new animation
Add track
any property- Right click on timeline to add Key frame
RESET track is not created. Even if RESET track is created before it won't add new properties to it.
With min project:
- Open project
- Select AnimationPlayer
- Right click in timeline of modulate track
Insert key
And there is not RESET track
Minimal reproduction project
Metadata
Metadata
Assignees
Type
Projects
Status
Done
Activity