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Description
Godot version
3.4.stable
System information
Android
Issue description
Publishing XR games to App Lab has shown a few issues with minimum requirements. A few small changes are needed to the Android export to support these.
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the minimum SDK needs to be higher then it's currently set. We likely don't want to raise this as for other game types this would exclude older model phones as a target but making this setting configurable in the export would be a good fix.
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the property
android:excludeFromRecents
in the manifest file needs to be true. Again does not apply to all games so this would be nice to have as a setting in the export to control this value -
probably to be tied to the hand tracking export setting we already have, we need to be able to set the
com.oculus.handtracking.frequency
meta data entry i.e.:
<!-- 60hz handtracking mode -->
<meta-data android:name="com.oculus.handtracking.frequency" android:value="HIGH"/>
Steps to reproduce
Publish a game on App Lab or Oculus Store :)
Minimal reproduction project
No response