UI focus change is triggered too often when using gamepad analog stick to navigate menus (does not occur with D-pad or keyboard) #54959
Description
Godot version
3.4 stable
System information
Windows10, Nvidia
Issue description
Navigating a menu with gamepad left stick axis is impossible using the default settings.
Cannot focus on controls in the usual manner.
I've encountered this on older versions too.
Steps to reproduce
1)Create a few contols on a 2D scene.
2)add gamepad left stick axis down to 'ui_down' & gamepad left stick axis up to 'ui_up' in Input under project settings
3)Try to navigate the controls using the left axis
4)Note you cannot focus like normal (like the way D-Pad works OK)
Minimal reproduction project
Small sample project: https://ufile.io/uqvtj8wq
Bugsquad edit: Re-uploaded to GitHub: GamepadFocusBug3_4.zip
Open project, run scene.
Click the first checkbox control with mouse.
Now try to use left stick axis on gamepad to navigate up and down the controls. Its impossible!
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Type
Projects
Status
Done